auto-shuffle! So it's a
new game EVERY TIME!
Students can check their
receive data showing students' results!
Ontario Curriculum connections:
count forward by 10’s to 100, using a variety of tools and strategies (e.g., count groups of dimes)
represent, compare, and order whole numbers to 100, including money amounts to 100¢
compose and decompose two-digit numbers in a variety of ways, using concrete materials (e.g., compose 37¢ using one quarter, one dime, and two pennies)
estimate and count (using the ¢ symbol) the value of a collection of coins with a maximum value of one dollar.
add money amounts to 100¢
Note: The coins in this game go up to one dollar (not ten). This game is perfect for grade 3 students needing extra practise with adding coins.
represent and describe the relationships between coins and bills up to $10 (e.g., “There are eight quarters in a toonie and ten dimes in a loonie.”)
estimate, count, and represent (using the $ symbol) the value of a collection of coins
SPOT IT & CLICK It™ games can achieve the following:
Review conceptsin a fun way! Since the games auto-shuffle the cards, students can play a NEW game EVERY time. This is great for students who need a lot of practise. They can get the review they need without getting bored ... and you don't need to plan something different each time!
Assessment for learning: You can analyze student responses and gather class data. Use this data to plan lessons around skills that need further explicit teaching.
Assessment of learning: Tests can make students feel overwhelmed or anxious. By presenting a quiz in game format, you now take away the stress and anxiety! The games score students' answers too, which also makes it low stress for you!!
Early finishers: This is a perfect activity for independent play.
How to play SPOT IT & CLICK It™ games:
1. Students will read the question card.
2. They must click the correct answer out of the 4 picture cards presented.
3. They must SPOT IT & CLICK IT!!
SPOT IT & CLICK IT™ games are a great way to engage the diverse learners in your classroom!
These games use the principles of Universal Design for Learning (UDL). Engaging visuals and interactive games make learning more accessible for students needing accommodations. The great thing is, these strategies help ALL STUDENTS succeed!! That's why it's a perfect fit for the diverse learners in your class!